Category: Gaming

Yu-Gi-Oh! | Deckbuilding + Selling

When it comes to selling Yu-Gi-Oh! online, selling decks is more complicated than selling singles and playsets. This is because an eBay listing for a deck can mean at least three different things:

  1. A high-end competitive deck for tournament play.  These decks will have every card needed for advanced combos and strategies used in the archetype and may include “tournament-staple” expensive cards such as Pot of Desires (currently $60 for one). Many are advertised as OTK- (one-turn-kill) decks.
  2. A low-end beginner deck for those just starting the game. These range in quality and utility- some may be made solely from cards in the archetype, regardless of how useful those cards are or what other cards could improve it. Some may contain only the archetype’s most common monsters, alongside other generic monsters and spells/traps. As a result, a poor beginner’s deck can lack playability because it may not have the cards necessary to understand the archetype’s key mechanic or it may have only parts of important combos.
  3. An awkward middle ground which may sometimes be called “budget competitive”. Decks here can occupy any potential point between 1 and 2. Lower-end ones will be playable, just nowhere near competitive standard. Higher-end ones may have all the commonly-used monsters of an archetype, and one or two copies of higher-priced monsters, without having the Pot of Desires-style overkill cards. They should contain the key mechanic and combo of the deck, but they will probably lack advanced-level setups.

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Adventures in Yu-Gi-Oh! Trading

For the last few months, I’ve been selling Yu-Gi-Oh! cards on eBay in my spare time. Initially, this was from listing cards on behalf of my friends, while more recently I’ve been specifically buying cards to create and sell decks from.

Although it’s not the most profitable endeavour in the world, I’m not losing out, so the idea of investing more in this in the hope of bigger rewards is tempting. However, I’m not sure about that yet, because the main thing I’ve learnt is that eBay is incredibly unpredictable.

Searching through the completed listings for any card or set of cards shows their final price varying dramatically within the same day or week. A card may sell for £4.99 that day but £1.99 the day before, while in-between these may be ones which didn’t sell for no observable reason.
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Yu-Gi-Oh! | Maximum Crisis release

The newest YGO set, Maximum Crisis (MACR), came out recently and, as expected, it’s got more powerful monsters than previous sets. After seeing just how game-breaking this set’s boss monster is,  I feel like “Maximum Crisis” also describes Konami’s strategy right now.

MACR seems like the pinnacle of current-format YGO- “peak Yu-Gi-Oh”, if you will. But there’s still two more sets to go before the first Link-format booster box and I have no idea how anything could possibly compete with, let alone defeat, the MACR boss monster.

I obtained one copy of the boss- Supreme King Z-Arc – from a MACR box, so let’s have a look at him.
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Series: Gaming in the Social Identity Approach

The first area of gaming and psychology I’m going to look at is how gaming interacts with the Social Identity Approach used in social psychology.

First I’ll introduce the approach. The social identity approach combines the ideas of two related theories; self-categorisation theory (SGT) and social identity theory (SIT). These theories aim to understand how people form groups and behave within them.

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Gaming Cynicism

I’ve got cynical about gaming.

Mostly, this is because of how games are discussed in the media, and also how people’s expectations pre-release seem so rarely matched by their experiences post-release. Being in this more cynical place means I’ve not wanted to write about anything gaming-related, despite the many interesting ideas which still exist around gaming. So I either need to let the cynicism out by writing directly about the negative aspects of gaming culture, or I need to explore tangents which are further away from these negative aspects.
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Anti-Deskbot Deck Construction #2

Following on from the first post, here’s my attempt to build a deck that can hold its own against Deskbots.


Given the high ATK values of Deskbots, attacking them head-on is almost guaranteed to go badly. Therefore the best approach seems to be a mixture of;

  • cards which can attack directly, as they can avoid confronting Deskbot 003.
  • cards which can do damage outside of the battle phase, to avoid setting off Deskbot 009’s effect-negation.
  • cards which can prevent other cards from being destroyed by battle.

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Anti-Deskbot Deck Construction #1

After losing countless matches to my boyfriend’s Deskbot deck, thanks to his ability to reach 15,000 ATK by turn 5, the idea of building an anti-Deskbot deck has been tempting recently.

However, I’ve never built a counter- or anti- deck before, let alone one for an archetype this strong. Because of this, my first step needed to be figuring out the components of a Deskbot deck, in order to find what type of cards and effects may be useful against their traits.
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No Man’s Sky- 2016 epitomised?

Just like the rest of the internet, I’m going to talk about No Man’s Sky…

More specifically, about the 1.1 update announced for release today.

1.1, known as the Foundation update, will add two new modes (Creative and Survival) to the main game, begins the Base Building feature, and add features to existing mechanics such as farming. It also promises to improve multiple parts of the resource management side of the game, by making resources easier to store, automate and use. The patch list is one of the longest I’ve ever seen.
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Overwatch #2- Learning Curves

Overwatch #2- Learning Curves

In case the last post didn’t say it loud enough, I’m a fan of Overwatch. Being able to feel myself learning new things while playing is a powerful motivator to keep going and play better, unlike the Russian Roulette gameplay of COD, where simply spawning in the wrong place can get you killed instantly.

So, here’s what I’ve been learning so far.

Role Variety

As I’m not much of a PC gamer, and have never played any MOBA-type games before, I’m not very familiar with character types. While I knew that characters can generally be split into the roles of DPS (damage output), Tanks ( taking a lot of damage), and Support (healing or buffing the team), I didn’t really know anything beyond that.

I expected Overwatch to follow that three-type structure, so finding that it actually has 4 main roles, as well as characters which overlap aspects of multiple roles, made it interesting for me. However, it also meant I played some characters really badly at first!

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Overwatch #1- Impressions

Overwatch #1- Impressions

It may be a bit early to say Game of the Year, but if Overwatch isn’t my favourite game this year I’ll be surprised.

I wasn’t expecting to like the game quite as much as I do- I was expecting to get bored fairly quickly after hearing there wasn’t any kind of campaign. Yet I’ve instead had more fun on Overwatch than I have on games promising more content and variety: A major part of the fun is precisely because Overwatch contains “less”.
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