The ingredients of Onrush are simple. Start with the frenzied speed and crashes of Burnout: Revenge, and mix in the co-operative objectives of Overwatch. Add cartoonish, Fortnite-styled character models and emotes, then finish with cosmetic loot boxes.
Onrush is a co-operative racing combat game, where players succeed by carrying out team-based objectives. It promises relentless speed and chaotic battles. It vows to keep you in the action at all times. So, how does Onrush achieve the goal of continual speed? And what does it feel like to play?
This weekend I had the brand new experience of going to the Insomnia Gaming Festival. Having never been to any gaming events or tournaments, I wasn’t sure what to expect. I had a full weekend ticket, so I was there from Friday morning until Sunday afternoon.
As families often attend over just Saturday and Sunday, Friday was a fairly quiet introduction to the festival environment. We were able to get our bearings and explore the arena, and we could try all but the largest activities without queuing.
Three Fourths Home is about that conversation you always wish you’d started, and that regret you might not be able to repair. More literally, it’s about talking, driving, and closure.
TFH is a piece of interactive fiction with a simple premise: protagonist Kelly is on her way home from visiting her grandparents’ now-empty house when a storm approaches. Kelly’s mum calls to locate her, and their difficulty in communicating forces their complicated family dynamics to unravel there and then. The entire game is held within this one conversation; as Kelly, all you can do is keep driving and keep talking.
Although I’m both a science nerd and a video game fan, those interests don’t intersect often. Scientist characters in video games are often feared (or laughed at) from a distance, rather than being understandable or sympathetic. Worse, they are usually locked into two narrow roles:
The “Mad scientist” – a friendly yet distant and absent-minded tinkerer, whose inventions take on a life of their own or wind up as destructive rather than helpful.
The “Bad scientist”- a character who focuses entirely on their intellect and considers themselves superior to non-scientists. They can be obsessed with finishing their research or completing their next latest invention, regardless of its use or consequences. Many take utiliarianism to an extreme, seeing no problem with immoral or hurtful acts if they might achieve a greater good.
When it comes to selling Yu-Gi-Oh! online, selling decks is more complicated than selling singles and playsets. This is because an eBay listing for a deck can mean at least three different things:
- A high-end competitive deck for tournament play. These decks will have every card needed for advanced combos and strategies used in the archetype and may include “tournament-staple” expensive cards such as Pot of Desires (currently $60 for one). Many are advertised as OTK- (one-turn-kill) decks.
- A low-end beginner deck for those just starting the game. These range in quality and utility- some may be made solely from cards in the archetype, regardless of how useful those cards are or what other cards could improve it. Some may contain only the archetype’s most common monsters, alongside other generic monsters and spells/traps. As a result, a poor beginner’s deck can lack playability because it may not have the cards necessary to understand the archetype’s key mechanic or it may have only parts of important combos.
- An awkward middle ground which may sometimes be called “budget competitive”. Decks here can occupy any potential point between 1 and 2. Lower-end ones will be playable, just nowhere near competitive standard. Higher-end ones may have all the commonly-used monsters of an archetype, and one or two copies of higher-priced monsters, without having the Pot of Desires-style overkill cards. They should contain the key mechanic and combo of the deck, but they will probably lack advanced-level setups.
The newest YGO set, Maximum Crisis (MACR), came out recently and, as expected, it’s got more powerful monsters than previous sets. After seeing just how game-breaking this set’s boss monster is, I feel like “Maximum Crisis” also describes Konami’s strategy right now.
MACR seems like the pinnacle of current-format YGO- “peak Yu-Gi-Oh”, if you will. But there’s still two more sets to go before the first Link-format booster box and I have no idea how anything could possibly compete with, let alone defeat, the MACR boss monster.
I obtained one copy of the boss- Supreme King Z-Arc – from a MACR box, so let’s have a look at him.